EduForge is a living classroom that rebuilds itself in real time as an agent mesh works. A professor uploads an assignment; eight typed agents extract its concepts, then group students into temporary rooms (Ember, Forge, Harbor, Summit) by their current learning barrier, never by diagnosis or label. Each room gets an assignment variant that keeps the objective and rigor but changes the pathway. Submissions run, assessment surfaces misconceptions, mastery updates, students move, rooms resize, and a next-day plan appears with evidence for every decision. Every backend event drives an animation in a Phaser pixel world, so you watch the school reorganize itself.
We used five sponsor tools: Guild.ai is our control plane, it registers every agent under least-privilege permissions, gates low-confidence grades and the final plan for human approval, and audits every action. Band is the communication mesh, it carries each agent decision as a typed message and turns it into an on-screen animation, with full history for replay. Actian is the classroom memory, it stores student-by-concept context, retrieves it by relevance, and keeps evidence-linked observations and room snapshots. Pioneer is the reasoning engine, concept extraction, variant generation, misconception explanations, and lesson synthesis, every output Zod-validated. Replay.io records the session with a marker at each demo beat, so any run stays debuggable.
Built with Next.js, TypeScript, Phaser, Zod, and SSE.